Tomorrow’s classroom – with AI, BCI and more!

Beverly French, Arts, Culture and Entertainment Signals Team

With all the talk lately about AI trends, here is a thoughtful discussion on AI usage in education sixteen years from now.  Daniel Bron discusses the applications of AI (Artificial Intelligence), Web3 Technologies (the next generation), IoT (Internet of Things), BCI (Brain-Computer Interfaces), and ITS (Intelligent Tutoring Systems). “Imagine a classroom,” he says, “where the physical environment adapts to the needs of the lesson, lights adjust based on time of day, air quality is continuously monitored and improved, and interactive displays come to life when a student approaches”… then pile on equity, geography and regulation!  This article opens a window into the complexities we face.

A Hip Hop Department at Duke University?

Beverly French, Arts, Culture and Entertainment Signals Team

Imagine a university music department offering, under one roof, transformative artistic encounters musical practices that include beatboxing, beat-making, Djing, dance, fashion, poetry, theater, and visual arts. Mark Katz, Professor of Music at UNC-Chapel Hill, challenges higher education in his article called 2040 Vision:  What will Arts Education Look Like in the Triangle 20 Years From Now?  He suggests we might find “The 9th Wonder Department of Hip Hop” at Duke University.  Professor Katz is proposing a fundamental change in the way universities teach music and the arts in general. Learn about Duke University.

 

Today’s Education: STEM or STEAM?

By Beverly French, Envison Board Member and Arts, Culture & Entertainment Signals Team

“If you had two sheets of newspaper and ten inches of tape, how tall a structure could you build with them? ”
That’s the sort of question Rutgers Prep lower and middle school students are asked every week in JoAnn Miller’s STEAM class. Combined with the IDEAS program (Innovation, Design, Engineering, Application and Skills), Ms. Miller’s class and others at Rutgers Prep are meant to give students in grades one through eight opportunities to explore their regular classroom work in a teamwork scenario, using problem solving, observation, experimentation and creativity.

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